Returns an instance of the calling class for the object of a specified name. The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. All static objects and unit names must be unique. However, groups may have the same name as a unit or static object.
This function can provide access to non activated units and groups.
Returns the category of the airbase.
Returns the coalition of the airbase.
Returns an enumerator that defines the country that an object currently belongs to
Returns the Desc table of the Airbase.
Returns a number which defines the unique mission id of a given object.
Aerodrome IDs are Number type. Each are safely unique.
Helipads are string type.
Ships are string type.
If different types i.e. Ship and Helipad are present they will have overlapping IDs as the ID is unique based on the type.
Returns the name of the airbase.
Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space. Coordinates are dependent on the position of the maps origin.
In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
Returns the warehouse object associated with the airbase object. Can then be used to call the warehouse class functions to modify the contents of the warehouse.
Version
2.9.10.4160